I wrote a Solitaire game earlier this year, it was compiled for iOS15 under a previous version of Xcode.
I just upgrade the SIMULATOR to run iOS26, to test the code…. and found something very irritating.
If I touch and drag on the screen, it MOVES THE ENTIRE SCENE!….. it only moves objects if I touch them, but any empty area moves EVERYTHING. This is NOT a problem for DEVICES running <iOS26, but an iOS26 device does this regardless of the Xcode deployment level
I have spent all day, and every AI says the same thing, but no suggestion even comes close to stopping this…. seems it is a FEATURE not a bug…
up to now this is how I “navigate” thru various screens (pushing and popping the view stack)
public func goto$Next(name:String) {
// Note : 23Feb2020 - SplashScreen is destroyed after initial load
if name != "*" {
switch name {
case id$SPLASH : myNavCtrl!.pushViewController(vc$SPLASH, animated: false)
case id$SELECT : myNavCtrl!.pushViewController(vc$SELECT, animated: false)
case id$BOARD : myNavCtrl!.pushViewController(vc$BOARD , animated: true)
case id$OPTIONS : myNavCtrl!.pushViewController(vc$OPTIONS , animated: true)
case id$RULES : myNavCtrl!.pushViewController(vc$RULES , animated: true)
default: errorMessage("Unknown UIView ID [\(name)]")
}
} else {
myNavCtrl!.popViewController(animated: true)
}
}
```