Opinion = Puzzle Game

Here is a screen shot from a Lazer Puzzle game that I am recreating (with permission)

As you see there are some “locked” levels. I am of two minds when it comes to those

  1. Unlock new levels when current levels are solved
  2. do away with all the locks, and let the user pick and choose as they see fit

Note : as of right now there are 510 levels available

will be available on iPhone, iPad and M1 macs

Under scenario 1 the locked levels are unlocked when lower levels are completed ?
Is there a reason to keep them locked ?
Do the lower unlocked levels introduce new game elements that are used in unlocked levels ?

Maybe theres a compromise somewhere in between
Lock levels that use “new” game elements until the lower levels that introduce those elements are completed then unlock the rest of the levels that might use that new game element (but not higher ones that have more new game elements)

There are new elements as the levels progress, but the major thing is difficulty

all puzzle boards are the same size (16x11) but the number of “targets” change, as to the number and types of “tools” and “obstacles”

The original (1999) version, unlocked levels in groups of 4 when you completed the previous 4 levels… but there were other releases that removed the locks completely.

One thing that is making me lean towards no locks, is that if you find a particular puzzle that can’t be figured out, you get frustrated, and there is no way to move on

Heh been there and found that out in the prior tests too
No locks would be welcome

:slight_smile:

Right, this is kind of what lead to the “level stars” type unlocks. You didn’t have to complete all the levels, but a good most of them to unlock the next bit.

A no lock puzzle is less challenging for true puzzle gamers. Experience puzzle people will find the solution for every puzzle you throw at them. That is my experience.

If you make it too easy, puzzles will be boring.