I know. My point still stands.
“Quality” is just one factor. The more important one is “Value for Money”, which basically equates to “(features + quality) / (money + effort)” where
more features = higher score
higher quality = higher score
cheaper = higher score
less effort = higher score
Xojo: 22
more features = 6 (Grid, Reports, Date&Time, iOS)
higher quality = 4
cheaper = 5
less effort = 7 (working around bugs, the last 10%)
Xojo with MBS, Einhugur, BKeeney: 27
more features = 8
higher quality = 7
cheaper = 4
less effort = 8
Swift: 33
more features = 10
higher quality = 8
cheaper = 10 (free)
less effort = 5 (cross-Mac)
Xojo as a cross-platform tool scores lower on features and quality AND money than more specialised and free tools like Swift or C# but makes up for much of it with the ease of learning and creating apps for different targets.
The plugins increase all scores (features, quality, effort) but do cost money. They nevertheless do a lot to make Xojo more competitive, so maybe Xojo should treat those developers better?
But it is not only that Xojo’s quality decreases, it’s also Xojo’s strength (the effort requget what you want) where Xojo increasingly drops the ball.
iOS target? Joke.
Windows target? Getting worse, looking antiquated, falling way behind.
Android target? Sometime soooonnnn(ish) …
Btw just read on Paul’s blog “With Android apps expected in 2018” …
Linux target? Nearly forgot about you …
Web target? Long neglected, but SOON to make a grand new entrance … any moment now …
Raspberry Pi? Isn’t that like Linux?