I am well aware of what the Asset Catalog is… Problem is “launch images” were deprecated somewhere around iOS11. If those were still required, it would take 26 images and even then I don’t think it covers all the current device resolutions
480x320 is iPhone4… which is no longer supported (since iOS9.3)
960x640 is the @2x version and matches no other device
1136x640 is the @2x version for an iPhone5
These do no match ANY of the “x” versions
Even “Xojo for iOS” has moved past the use of launch “images” and Apple deprecated them in iOS11 (two versions ago)
and is replaced by a “launchscreen.storyboard”… which my app DOE have
also deleteing the asset catalog is NOT an option, as that is where Swift stores icons, images and other graphics
Tell you what Dave. I don’t know you at all but you come across extremely aggressively and it’s more than clear why you were banned from the official forums. I don’t develop for iOS but vaguely remembered this issue when I read your post.
Ok… I’m at wits end here… Launch IMAGES are not the solution as they were removed in iOS13 (deprecated in iOS11). I have a LaunchScreen, but that doesn’t seem to help.
I have also tried using the new SwiftUI model, with the same results.
Does anyone else here have a real iPhone7 and Xcode? If so, could you create a simple app containing the following, and tell me what is printed in the console log?
launch images were deprecated in iOS11 and removed in iOS13 (as in there is no longer a place to put the image). The simulator works “fine”, I only have one “real” device, so I don’t know what happens on others. I have tried this as a “normal” Swift app, a Swift UI app, in both Mojave (Xcode 11.3.1) and Cat (Xcode 11.5)
While Xcode does have 26 slots to fill in Launch Images, they are designated for iOS5 , 6, 7, 8, 11 and 12
(Note I did just notice it says 7+ and 12+, so perhaps I’ll try)… but Apples latest docs say to NOT use them, and use LaunchStoryboard instead (which as mentioned, I already have)
I was hoping someone had an iPhone7 and could tell me what THEIRS said
Just as a hail mary… I’m going to write an Xojo app to create the 26 images
put them in a test project, remove the launchscreen.storyboard and see what happens…
I’m expecting to to be a waste of time, but at least I can say for certain it doesn’t work.
and if it DOES… it still leaves me in a non-future proofed situation
Ok… built and installed a ton of launchimages… but the app ignores them… if I attempt to remove the Launch SCREEN it complains… and the SCREEN overides the IMAGES… this is getting more and more frustrating
Nope… .tried that…
I have found articles that say the view size isn’t finalized until certain events … but I have viewed the size in each event and it stays the same WRONG value