Appreciate the efforts, @samRowlands. I wasn’t able to find anything (is there a search function?), and I decided to just create a simple app that receives a packet on a TCPSocket and sends it out another TCPSocket to test the speed.
When the packets go through the Xojo app from a piece of hardware direct to it’s software, it’s REMARKABLY slowed down in comparison to the direct connection.
I have to see what the speed is like on a Windows build of Xojo, then the same function using .NET. Should be intersesting at least…