For me Pilot was a pen / was also a printer (an Apple Printer), but my memory may be wrong.
The below text follows the two conversations: “Teaching coding to a 5 and 8 year old” and “Take me to the Pilot” (this one) and combine them / push them a bit further.
The first step is to ask a good question and that was done there: “Teaching coding to a 5 and 8 year old”.
The second step was to have a good development environment for kids (welcome Dave).
The third step is with the two above, how can I welcome kids and make they want to use it / come back to it ?
The answer for this step, IMHO, is to speak to them: givin them things they like.
Example: how do I draw Mickey ?
How do I create a (simple) game ?
How do I improve the example game(s) ?
Walking in the stairs of programmation
In clear: provide example they will like to follow / use.
And what about tester ? Having a school handly is a mandatory (IMHO)
Providing a good language is one step;
to make sales (a viable business), we have to provide much more that the develipment environment:
Language References Books / Activities Bookss are as important as the Development environment
I stop here before before I fall into another thread
You have something here Dave, but as usual, this ask for work, hard work.
Success is key to generating interest
Its one thing where Xojo gets decent marks
You start a “project” and hit run
Yay look at that you built an app !!!
It doesn’t DO much but its a full blown app
Now you want it to say hello world ?
You drop a label on the window set the text and run
That is immensely powerful and interesting to a young mind
Not all want to learn to code (my grand daughter would rather play soccer or games on the iPad and school on a computer or iPad is just hell … literally)
But her younger sister ? OMG ! She loves this stuff
Pilot and Logo etc are all aimed at captivating those young minds
Have fun !
You never know where this could go
You might want to check the Internet Archive. It has indexed quite a bit of material that has been scanned in from various sources. I needed a copy of the DEC Systems and Options Catalog from the mid-90s last week and it directed me to a PDF scan it had in its database.
Yup… it is written in SWIFT… I used the core project for the XOJO -> SWIFT port I did of my retroBASIC interpeter… But due to the lexical differences had to make some changes to my tokenizer and expression evaluator …
I can’t seem to figure out a way to implement the equivalent of “Refresh” in Swift
My PILOT app works fine … until the entered PILOT code contains a “goto”.
The program runs (output can be seen in the debugger)… but my “terminal” object doesn’t update. SetNeedsDisplay is the equivalent of INVALIDATE. so if I break the loop, Poof the display catches up …
In that page, you will find a Pilot manual, two floppies, etc.
for the pdf manual, look here:
I do not read it, yet and I hope this is what you want. Note that this cover is unknow to me (probably recent than the other one I recalled earlier, hours ago; I certainly saw it 35 years ago when I was working at Apple France). It was an A5 book with spinning iron (not glued).
I am stoned to see how many old stuff are in sale (and the prices)… I have tons of oldies from that epoch; I may be rich if I sold them all !
Name: Apple Pilot - Editors Manual
Part #: 030-0369-00