I just received permission from a developer of an older PC game to revive it, and I plan to do so for macOS, iPhone, iPad and AppleTV. This game is a puzzle game involving “lasers” and reflecting them properly to solve the level.
So here is my question … I can release this one of two ways
- Release only a FULL version with all the puzzle levels for a fixed price.
- Release a FREE “Trial” version with just a few levels, and InApp to release the rest (this I could do to release various # of puzzles per IAP)
Here is part of the problem. For AppleTV, the storage is more restictive than the other devices. So all “data” would be “baked in”… any “external” data need to be able to automatically transistion back and forth on iCloud (invisible to the user)… This is not an issue with iOS or macOS
And even is this wasn’t a restriction for tvOS, there isn’t a mechanism to add to an app after the fact… for iOS and macOS something like AirDrop could be used
Not to mention of course that coding for and supporting IAP is a lot more work as well.
I do not and will not include “ADS” in the app… so to monetize it, would have to be one of these options… unless anyone has another idea?