# Launch Screen vs. Launch Images

**URL:** <https://ifnotnil.com/t/launch-screen-vs-launch-images/935>\
**Category:** iOS\
**Created:** [8 September 2020 04:02 UTC](https://ifnotnil.com/t/launch-screen-vs-launch-images/935 "2020-09-08T04:02:25Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![npalardy](https://ifnotnil.com/user_avatar/ifnotnil.com/npalardy/32/10_2.png) [@npalardy](https://ifnotnil.com/u/npalardy)\
**Post date:** [8 September 2020 04:02 UTC](https://ifnotnil.com/t/launch-screen-vs-launch-images/935/1 "2020-09-08T04:02:25Z")

</div>

> **[Launch Screen vs. Launch Images](https://forum.xojo.com/t/launch-screen-vs-launch-images/56783)**
>
> Hey gang, I’ve got a question on Launch Screen vs. Launch Images. If I use a Launch screen, my app runs in a nice high resolution on my iPad. If I use Launch Images, I get a much lower resolution. I’m not really sure why. The problem is that a...

Lifted since I cannot post there  
Use a Launch Screen only  
Launch Screens are set up using autolayout so they certainly should scale nicely esp if you use an image set with 1x, 2x, 3x resolutions in it  
They work in all new versions of iOS (8 and up)  
The launch screen automatically selects the right image resolution based on dpi etc  
So fill in the 1x, 2x, and 3x slots  
Make sure if your 1x image is 128 x 128 @72 DPI your 2x is 256 x 256 @ 72 DPI and the 3 x is 384 x 384 @ 72 DPI  
Lock the image center or to edges which ever way suits your needs  
And make sure the Content mode is set to fill scale etc as you want as that will affect how they work
